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Play in Physical and Digital Worlds: Learning from Games: FYS
Guide for Dr. Ali Sakkal's FYS 100: Play in Physical and Digital Worlds: Learning from Games. Resources for game development.
Welcome to the research guide for games and game design. Below you will find a number of resources for doing research on this topic. If you have any questions, don't hesitate to ask!
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ProQuest Central provides access to databases across all major subject areas, including business, health and medical, social sciences, arts and humanities, education, science and technology, and religion. The collection includes thousands of full-text scholarly journals, newspapers, magazines, dissertations, working papers, and market reports all together on a powerful, user-friendly platform.
Citations and some abstracts from periodicals, books, conference proceedings, dissertations and theses, research papers, etc. SPORTDiscus covers the areas of: sports, physical fitness, sport science and recreation. Coverage: 1830-
A nonpartisan fact tank that informs the public about the issues, attitudes and trends shaping the world. Pew conducts public opinion polling, demographic research, content analysis and other data-driven social science research.
GDC Vault is a trove of in-depth design, technical, and inspirational talks and slides from influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
The Institute of Play "created learning experiences rooted in the principles of game design. The Institute’s research and design work has been widely featured as an innovative and accessible approach to transforming education through play."